
Hence, certain Darkest Dungeonparty compositions are more favorable.

Some players will want to be thrifty with that kind of currency luckily, others have tested which heroes mesh well with one another and in what situations their synergy excels. Trial and error bought with piles of fallen heroes' corpses can be a good teacher. Their sacrifices are not for nothing, however. RELATED: The Burning Crusade Classic: Every Dungeon, Ranked By Difficulty Players will lose their heroes time and again, as that's part of the gameplay loop.

Their dynamics as a party dictates whether players can face the abyss, or succumb to it after so many futile attempts at winning an uphill battle. If you want to play it safe, take down all adds as they arrive and whittle down the Necromancer's HP when you can.In Darkest Dungeon, efficiency is the glue that holds the player's flimsy and meek heroes together. However, if you have a strong enough team, you can leave the far weaker Bone Rabbles up, and hopefully, the Necromancer will then unwittingly fill his ranks with this trash enemy, which you can simply ignore - leaving you to focus on the Necromancer. It's important to get rid of the Bone Solider and Bone Defender adds as soon as you can as they will just make the battle more troublesome. The Vestal and Crusader both have a damage bonus when it comes to Unholy enemies, so they can really help to pack a punch against this boss and his minions.

However, even if the Necromancer manages to move positions, the Hellion can attack any position anyway. The Necromancer is resistant to Stun, so it won't always land. There are two ways to circumvent this: either use the Hellion to Stun him, stopping him from attacking/summoning adds in the first place, or simply use an Occultist or Bounty Hunter to drag him back into position one. This will continue until the Necromancer is in position four. Whenever the Necromancer attacks, he will automatically summon an undead skeleton add that will appear in front of him.
